BET & COIN
Player Guide · 1.0.6

PLAYER GUIDE

Start with your first chip.

Choose a game and follow the steps to play your first round. Find more rules below.

FARKLE TABLE

Roll, score, and decide when to bank.

2 players · First to 10,000
Farkle: bet chips, right-click dice, use green to submit, yellow to reroll, and red to bank.

Match your bets to begin.

  1. Stand on opposite sides with the same type of chip.
  2. Hold chips and right-click the table to bet one at a time, up to five per side.
  3. Once both bets match in value and quantity, the game starts after about two seconds.
  4. The starting player is chosen at random and six dice roll automatically. Switch to an empty hand to play.

The counter shows banked points only. Keep track of your current turn score yourself.

01 / SELECT

Right-click scoring dice

Selected dice rise. Right-click again to deselect. Every selected die must contribute to a scoring combination.

02 / GREEN

Submit to add points

Scoring dice move to the white area. Their points join your turn score, but are not banked yet.

03 / YELLOW

Reroll to keep going

Roll the remaining dice after submitting or clearing your selection. If all six dice have scored, roll all six again.

04 / RED

Bank and pass the turn

Add your turn score to your banked total. Your opponent's first roll happens automatically.

No scoring dice? You lose all points from this turn.

That is a Farkle. Your banked total stays safe and play passes to your opponent. Submit scoring dice at least once after each roll before rerolling or banking.

First to 10,000 wins immediately

The red bank button checks for victory. You may exceed 10,000; there is no final catch-up turn.

The winner takes both bets

The winner's score flashes for about three seconds. Chips go into their inventory; any overflow drops beside them.

Both players leave to reset

The result stays on display until both players leave the table. There is no automatic repeat bet.

Full scoring table
Dice combinationPoints
Single 1100
Single 550
Three 1s300
Three 2s / 3s / 4s200 / 300 / 400
Three 5s / 6s500 / 600
Dice combinationPoints
Four / five / six of a kind1,000 / 2,000 / 3,000
Straight: 1 through 61,500
Three different pairs1,500
Four of a kind + a pair1,500
Two triplets2,500

Each submission scores separately, using the highest valid score. Three 5s submitted separately cannot later become a triplet. Dice from different rolls cannot form a new combination.In this mod, three 1s score 300 points.

Leaving, disconnecting, or breaking the table
  • Leave before play begins or during the opening flash: your bet is refunded.
  • After rolling begins, leaving, dying, disconnecting, or changing dimensions awards the win to your opponent. Moving more than five blocks from the center counts as leaving. Seats are not kept for reconnecting players.
  • If both players are absent in the same check before a winner is decided, the game is canceled and both bets are refunded.
  • Breaking the table refunds both bets if no winner is decided. Otherwise, both bets still go to the winner.
  • If the recipient is offline, chips drop near the table. There is no action timeout while a player remains at the table.

BLACKJACK TABLE

Get close to 21. Don't go over.

1–3 players · Against the dealer
Blackjack: hold a chip and right-click to bet. Move the mouse vertically to nod and hit, horizontally to shake your head and stand.

Pick a free seat and bet one chip.

  1. Stand near a free left, middle, or right position at the front of the table.
  2. Hold a chip and right-click that position. One chip is taken and play starts automatically.
  3. Join during the opening animation to play this round. Joining later prepays the next round.
  4. Watch the cards. Turns go left to right; use gestures only on your own turn.

Each player competes with the dealer independently. You can occupy only one Blackjack seat.

01 / DEAL

Check your two starting cards

Your two cards are face up; the dealer has one up and one down. An ace is 1 or 11; J, Q, and K are 10.

02 / HIT

Nod to take another card

Wait for the dealing animation to finish. At 21 you stand automatically; over 21 is a bust.

03 / STAND

Shake your head to stand

Play passes to the next player. Once everyone has finished, the dealer reveals the hidden card.

04 / COMPARE

The dealer plays and pays

The dealer hits below 17 and stands on 17 or higher, including soft 17.

Win → Receive 2 chips

Without busting, beat the dealer's total or let the dealer bust. The return includes your original bet.

Push → Get 1 chip back

Match the dealer without busting. A starting 21 has no special payout.

Lose → No return

Bust, finish below the dealer, or forfeit mid-round to lose your bet.

After the table clears, another chip is taken for the next round.

One chip matching your original bet is taken from your inventory. With no matching chip, you leave the game. To stop playing, move away from your seat after the payout.

Gesture not responding?

On your turn, try moving the mouse farther with a smooth nodding or head-shaking motion.

Leaving, disconnecting, or breaking the table

Moving more than two blocks from your seat or changing dimensions counts as leaving. Disconnecting immediately frees seats at loaded tables. Opening-stage bets and next-round prepayments can be refunded; leaving after deal preparation begins and before the payout forfeits the current round.

Breaking the table refunds unsettled bets and next-round prepayments, but not completed payouts. Offline players' refunds drop near their seats.

ROULETTE TABLE

Bet on a color and wait for the result.

1+ players · Color bets
Roulette: hold a chip and right-click the betting area. The wheel flashes the winning color.

Hold chips and aim at a color.

  1. Right-click red, black, or green from above the table to bet one chip at a time.
  2. The first bet opens a five-second betting window. Further bets do not extend it.
  3. Add more chips, bet on multiple colors, or use both chip values separately.
  4. The wheel starts automatically when betting closes. You cannot bet while it spins or displays the result.

Each color shows at most five chips, even if more have been bet. The display is not a betting limit.

01 / BET

Choose within five seconds

Multiple players can share a round. Each player's colors and chips are tracked separately.

02 / SPIN

Wait about eight seconds

The wheel spins and slows automatically. Bets are now locked.

03 / RESULT

Watch the winning color

The result flashes for about two seconds, then winning bets are paid.

04 / AGAIN

The next bet starts a new round

Chips left on the table after a payout are a record only. They cannot be collected again.

Win on redFor each chip bet, receive 2 chips
Win on blackFor each chip bet, receive 2 chips
Win on greenFor each chip bet, receive 10 chips

Returns use the same chip value and include your original bet. Losing bets return nothing.

Odds and betting rules

All 68 segments are equally likely: 33 red, 33 black, and 2 green. Red and black each have a 33/68 chance; green has 2/68. Only color bets are supported, with no number, odd/even, or high/low bets.

Each player can bet up to 4,096 chips of one type on a color. The table holds up to 256 betting entries. After payout, it clears once all bettors leave the six-block range.

Leaving, disconnecting, or breaking the table

During betting, leaving, dying, disconnecting, or changing dimensions cancels and refunds your bets. Checks run once a second; more than six blocks from the center counts as leaving. Once spinning starts, your bets remain active and settle normally.

Offline payouts and refunds stay at the table and are delivered when the player returns online while the table is loaded. Breaking it during betting refunds bets; after spinning starts, it pays according to the chosen result. Undelivered offline chips drop near the broken table.

SLOT MACHINE

Match all three symbols to win.

One spin · Restart manually
Slot machine: hold a chip and right-click the lever.

Hold a chip and right-click to start.

  1. Use a 5 or 20 chip. Right-click either half of the machine.
  2. The left, middle, and right reels stop in order, taking about 3.5 seconds in total.
  3. If all three symbols match, the sign lights up and two chips of the same value drop out.

Right-clicking during a spin does not take another bet. Right-click after it finishes to spin again.

Four symbols, one payout

Apple, gold ingot, emerald, or diamond: any matching trio returns two chips, not the pictured item.

2 chips returned, 1 chip profit

Each reel is independent and equally likely. The chance to win is 1/16. Nonmatching symbols return nothing.

Pick up chips in front

Rewards drop as items for nearby players to pick up. They do not go straight into your inventory.

Leaving or breaking the machine

There are no player seats. Leaving or disconnecting does not cancel a spin. Breaking either half during a spin immediately settles the already chosen result: two chips for a win, no refund for a loss.